Matt Walak
Matt Walak
  • Home
  • Magnets In Space
  • Virus Destroyer!
  • Harmonic Circles
  • Fireworks
  • Musical Ball Box
  • Summer 2022 Prototypes
  • Video
  • Animation Experiments
  • Music

I am a creative with diverse experience in art, design, and engineering. Based in San Francisco, I am currently a Unity Engineer at Trass Games building Yeeps: Hide and Seek.


Check out some of my recent projects below!

Recent Projects

National Day Widget (2024)

National Day Widget (2024)

National Day Widget (2024)

Customizable aesthetic holiday calendar

View on the App Store

Virus Destroyer! (2021)

National Day Widget (2024)

National Day Widget (2024)

Arcade-style casual game. Self published on the App Store and Google Play Store.

Available on iOS and Android

Magnets In Space (2020)

National Day Widget (2024)

Magnets In Space (2020)

Physics-based puzzle game. Self-published on the App Store and Google Play Store.

Available on iOS and Android

Game Jams

Blowfish Baybies - Ludum Dare 54 (2023)

Artificial Irrelevance - GMTK Game Jam 2023

Artificial Irrelevance - GMTK Game Jam 2023

Collaborative 72 hour game jam submission made with three other teammates with skills spanning illustration, concept art, design, UX, programming, technical art, and accessibility.


Out of 1597 submissions we placed:

#286 in Graphics

#336 in Innovation

#792 Overall


Play on itch.io

Artificial Irrelevance - GMTK Game Jam 2023

Artificial Irrelevance - GMTK Game Jam 2023

Artificial Irrelevance - GMTK Game Jam 2023

48 hour game jam submission made with one other collaborator.


Out of 6,803 submissions we placed:

#238 in Creativity

#608 Overall

Play on itch.io

Beat the Odds - GMTK Game Jam 2022

Artificial Irrelevance - GMTK Game Jam 2023

Beat the Odds - GMTK Game Jam 2022

48 hour game jam submission made with one other collaborator.


Out of 6,077 submissions we placed:

#1286 in Creativity

#2086 Overall

Play on itch.io

Experiments and Crazy Stuff

Harmonic Circles

Harmonic Circles

Harmonic Circles

Continuation of my senior project in Computing and the Arts. A two-player audio-visual puzzle game in which participants discover new sounds to progress through the game. Uses a similar technical setup as Fireworks

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Fireworks (2022)

Harmonic Circles

Harmonic Circles

Senior project in Computing and the Arts. Interactive audio-visual installation piece in which many participants design and launch fireworks into a shared sky. Users join from any internet-connected device. Network communication is supported by an HTML website and a Node.js server hosted on AWS

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Musical Ball Box (2022)

Musical Ball Box (2022)

Musical Ball Box (2022)

Experimental music creation tool. Players launch balls in a 2D box. Each ball represents an audio source. As balls bounce and collide, effects such as pitch shift, filtering, and gain attenuation are applied to audio sources.

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Summer 2022 Prototypes

Musical Ball Box (2022)

Musical Ball Box (2022)

A series of 5 prototypes exploring areas of 2D game development including platforming, live music generation, dialogue systems, 2D level design, and other miscellaneous topics.

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Video Editing and Production

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Animation Experiments

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Music

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Work Experience

Mental Canvas

Full Stack Software Engineer, Remote (2023-Present)

  • Front end development using Typescript, HTML, CSS, and three.js at a 7 person startup.
  • Works directly with our CEO and CPO to rapidly prototype new user-facing features and designs.
  • Leads the redesign of our interactive web-based 3D scene viewer for a major update to our web export feature.
  • Owns end-to-end feature development, project planning, and communication of project progress to leadership.
  • Developed a highly customizable 3D camera constraint system for our scene viewer to improve user experience. Integrated customization options with our cloud export process.
  • Designed and implemented a VR viewing experience using WebXR and three.js. Designed UI layouts, icons, and navigation controls. Implemented gameplay systems and solved integration problems with our existing non-VR viewing experience.
  • Designed and implemented UI for our iOS app using Figma, Swift, C++, and MVVM architecture.


Independent Game Developer (Summer 2022)

  • Published a series of 5 prototypes on itch.io exploring live music generation, dialogue systems, and 2D platforming. Developed prototypes with Unity and C#.


MongoDB

Distributed Systems Software Engineering Intern, New York NY (Summer 2021)

  • Contributed to the successful release of the resharding feature in MongoDB 5.0 using C++ and JavaScript.
  • Implemented data collection procedures to record performance metrics, fixed critical build failures, and constructed data pipelines between MongoDB services.


Software Engineering Learning Path Intern, Remote (Summer 2020)

  • Completed an 8-week software engineering boot camp to receive MongoDB Professional Certification.
  • Developed a data visualization tool using Unity and C# to win 3rd place in a MongoDB intern hackathon.


Comtech Telecommunications

Technical Intern - Software, Westwood MA (Summer 2019)

  • Supported construction of the Ohio Next Generation 9-1-1 system by building internal software tools.
  • Developed a database query simulator using C# to automate vital steps in a testing procedure.
  • Developed JSON formatting utilities using C#. Reduced setup time for a frequently performed system test by multiple minutes.


General Dynamics Information Technology

Technical Intern, Westwood MA (Summer 2018)

  • Improved security for the Massachusetts Next Generation 9-1-1 system by testing new and existing endpoint protection solutions for efficiency and effectiveness. Communicated findings in a presentation and a written report.

Social

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